Adding avatars

Artwork from the game Glitch was made freely available under a Creative Commons CC0 1.0 Universal License license (essentially a “no rights reserved” license). The artwork used to create in-game characters has been adapted to work with The Great Reading Adventure as the participant’s avatar.

Loading the avatars

You must load the avatars into the software before they can be used.

  1. Access Mission Control on your installation.
  2. Choose the picture frame icon from the navigation menu and select “Avatars”.
  3. Click the “Add default avatars” button.
  4. Wait. This takes a while - it may take so long that the Web page itself times out. If you want to see the progress, look in the shared/logs directory on your server, it should output as it’s importing the various items. You’ll see “Default avatars added in x seconds.” in the log file when it is done.
  5. Navigate through the avatar section of the software and ensure that all of the available assets are agreeable for your program(s) and audience.
  6. The assets directory can be removed (if desired) once avatars are loaded.
  7. Optional: when participants share their avatars via Open Graph markup or Twitter Cards their avatar is placed upon a stage to make it better fit into the image sizes necessary for Open Graph and Twitter: the file named background.png in the assets directory will be loaded into the GRA as that stage. There are other options in the backgrounds folder - if you would like to use one of those just rename the one you select background.png and overwrite the current background.png file.